Problem with glTexImage2D

StackTrace " at Tao.OpenGl.Imports.TexImage2D(Int32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Int32 format, Int32 type, IntPtr pixels)\r\n at Tao.OpenGl.Gl.glTexImage2D(Int32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Int32 format, Int32 type, Object pixels)\r\n at OML_Viewer.AssetManager.GenerateTextureObject(MapTexture pTextures) in C:\\Documents and Settings\\Okidata\\My Documents\\Visual Studio 2005\\Projects\\OML Viewer\\OML Viewer\\AssetManager.cs:line 355"

Any one else have problems or know of issues with it

No known issues with

No known issues with TexImage2D at this point.

Need more data:

  • Version of Tao.OpenGl.dll? (2.1.0.4, 2.1.0.11, something else?)
  • Is the actual the exception type reported? (AccessViolation, NullReference etc)
  • Does the "Textures" NeHe example bundled with Tao run on your computer? (It should be around example #4-8)
  • Can you show some code that generates the exception?

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OpenTK

You are absolutely right !!!

You are absolutely right !!!

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