Can use Opengl without GLfw, GLUT and SDL?
Submitted by Kravenh on May 4, 2008 - 10:49am.
Hi
Can use Opengl without GLfw, GLUT and SDL?
you know any tutorial?
Existing tutorials of Tao Framework especifitly?
Thanks for all
PD: Sorry for my bad English.

To use OpenGL, you need an
To use OpenGL, you need an OpenGL context. As long as there is a context available in the current thread, Tao.OpenGl will be able initialize itself and work correctly.
It doesn't matter *how* the context is created (GLFW, GLUT etc etc). For an example, check the source code for the NeHe tutorials (it comes with the Tao distribution) - these create a context using native winapi calls.
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OpenTK
thank you StApostol i will
thank you StApostol
i will investigate it.