Can use Opengl without GLfw, GLUT and SDL?

Hi
Can use Opengl without GLfw, GLUT and SDL?

you know any tutorial?

Existing tutorials of Tao Framework especifitly?

Thanks for all

PD: Sorry for my bad English.

To use OpenGL, you need an

To use OpenGL, you need an OpenGL context. As long as there is a context available in the current thread, Tao.OpenGl will be able initialize itself and work correctly.

It doesn't matter *how* the context is created (GLFW, GLUT etc etc). For an example, check the source code for the NeHe tutorials (it comes with the Tao distribution) - these create a context using native winapi calls.

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OpenTK

thank you StApostol i will

thank you StApostol
i will investigate it.

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