Tao.Platforms.Windows / SimpleOpenGlControl / Textures

I'm having some huge issues trying to display a Texture. My code is correct, but I think it's not showing because the context changes fairly often. (I reinitialize the context when a resize occurs)

Is there some better way to do this? I heard that you could use some wglShareLists or something to share a texture between contexts, which would be incredibly useful at this point.

Any examples/help would be VERY helpful!!!

WHY do you reinitialize the

WHY do you reinitialize the context? A new context is a new, blank set of OpenGL data and instructions, so if your design requires sharing a context, you should be using a single context (unless you're doing fancy stuff with multiple threads etc).

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Is there a better way to

Is there a better way to stretch/reshape the current context, after the SimpleOpenGLControl gets sized? The problem is that I do something, but then, after it's initialized and the Window size changes (and the GLControl is docked/fill), so it will only draw within the original size and no larger.

Is there a way to access the context or dynamically resize the current context?

You can use glViewport to

You can use glViewport to set the size of the GL output.

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You know, I was thinking

You know, I was thinking that, but just wasn't sure.

Thanks!

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