Crash at glGenBuffers()

I use vbo's for rendering in my application, however some computers crash at glGenBuffers() with an exception:

System.EntryPointNotFoundException (Unable to find an entry point named 'glGenBuffers' in DLL 'opengl32.dll'.)

The system's OpenGL version is 1.5.0, so the glGenBuffers() function is supposed to be there.

What could be the problem?

Theme by La Boite a site | Powered by Drupal